The base world
Green hills, sea and harbours. Your first world for an expedition together.
Free for twoOne table. A whole world in your hands.
Look past the horizon. Link up your settlements, talk someone into a good trade and turn a sound plan into a winning expedition. On a living 3D globe, straight in the browser.
orbpioneers.eu · two players free · more devices for €4 for the host · no sign-up

Everyone can play on their own device or share one. Join a game with a code, a link or a QR; no account and no e-mail needed.
They pick the world, set the game up and cover the unlocked content for everyone at the table. Guests unlock nothing of their own.
Two players share one tablet while a third joins from their computer. In the waiting room each device claims its seats.
You turn and zoom the globe on your own device, independently of the others. When a shared device is handed over, private cards are covered.
Only the host buys anything, at the prices listed. Guests join with no purchase, no account and no e-mail.
I have a room codeEach world has its own landscape, buildings and mood. The game works the same; only the scenery of your expedition changes.
Green hills, sea and harbours. Your first world for an expedition together.
Free for twoRed plains, white habitats and shuttles. Plan your own network on a distant planet.
€5 · one-offGlowing forests, turquoise lagoons and winged creatures over the water. A world worth exploring.
€5 · one-offYou choose straight on the map. The guide explains each new situation the moment it turns up.
A roll of the dice starts production. Well-placed buildings bring you resources during your opponents’ turns too.
Build routes and settlements, upgrade them, trade and play action cards. You pick the spot on the globe by clicking it.
Points come from building and from exploring. When your turn ends the next player goes. If you share a device, hand it over with the cards covered.
Enlarge The base game for two is free. Other worlds and options have one-off prices, with no subscription and no account — just an e-mail to put the order under.
€0
A full game for two.
€8one-off
The host unlocks both other worlds, the game options and multiplayer across devices for the whole table. Guests join without unlocking anything.
One-off, no subscription. The order confirmation arrives by e-mail and the link inside it unlocks the content — here and on your other devices.
All three game options together cost €3; multiplayer across devices costs €4. The only discount is the complete bundle of all six options for €8. Anything already unlocked is not charged again; the checkout works out the price of the rest.
At least two players and a current browser with WebGL 2. You can share a computer or tablet, or join from several devices. Nothing is installed. You need the internet to load the game; an online room needs a connection throughout. A larger screen makes the world easier to read.
Yes, or you can mix shared and personal devices. Two players take turns at a tablet while a third plays remotely. The host sends a code, a link or a QR; in the waiting room each device claims one seat or several. Each has its own camera. Multiplayer across devices costs €4 for the host and covers the whole table; guests buy nothing. When a shared device is passed on, the cards are covered.
No. The host alone gets the worlds and options for a game together. Guests join with no further purchase and with no account or e-mail.
A whole game for two players in the base world: a prepared opening, up to 30 rounds and an optional guide. No sign-up, no e-mail and no card. Other worlds and game options have the prices listed.
In a duel the winner is whoever reaches 12 points on their own turn; with three or four players the target is 14. If nobody wins sooner, the final score after round 30 decides. In the version without a round limit you play to the points target.
A local game saves itself as you go in this browser and you will find it under My games. To back it up or move it, use the export and import in the game settings. An online room is available for 24 hours from when it was made. Come back to it from the same device and browser; the code alone is not enough to take over a claimed seat. Clearing browser data or a private window can remove a saved game or your access to a room.
You pick what you want and confirm the order in the checkout at the listed price: €8 for the whole bundle, €5 for Mars, €5 for Pandora, €4 for multiplayer across devices, or €1 for a single game option. The only discount is the complete bundle of all six options; partial choices add up at full price and anything already unlocked is deducted. You confirm the order with an e-mail: the confirmation arrives at that address with a link that unlocks the content. The purchase stays tied to that address, so you can restore it on any device — with no password and no sign-up. In an online room your guests use it too.
No. The add-ons add worlds or settings for a game together. Points, resources and dice results are not for sale. Everyone at the table plays under the same conditions.
Technická akademie dětí a mládeže, z.s. From Březnice we bring together making things, technology and the pleasure of finding out. Pioneers of the Orb brings playing together into the browser.
About the operator and contact (CS)